TFT Patch 18.4 Notes
TFT Patch 18.4
Systems
Combat Arrival and Departure:
Each phase shortened by 1 second.
Large Changes
Traits:
Blossom:
AD/AP: 12/30/45/50% => 12/30/50/55%.
Coven — 130 essence cashout:
2 Components => 1 Component + 6 gold.
1 Component + 2★ Elise + 1★ Cassio => 1 Component + 2★ Elise.
1 Random Item => 1 Component + 2★ Camille + 3 gold.
2★ Caitlyn + 1 Component + 3 gold => 2★ Caitlyn + 1 Component.
Eclipse:
Initial execution delay: 10s => 8s.
Elderwood:
(7) Deepwood Protector Mana: 20/70 => 20/60.
(7) Deepwood Protector Resists: 65 => 70.
(9) Plant star-up Health multiplier: 155% => 140%.
Executioner (3/4):
Bleed Damage: 30/40% => 25/35%.
Fae:
AD/AP per Pixie: 5/8% => 4.5/7%.
Juggernaut:
Durability: 20/33/45% => 20/30/42%.
Lunar:
Ability Power: 7/10/14/18% => 7/12/16/20%.
Riftbeast (7):
AD/AP/AS every 5 seconds: 5% => 6%.
Sprykin (7):
Stats: 45% HP + 45% AS => 55% HP + 55% AS.
Units: Tier 1:
Camille:
Damage AD: 150/225/375/640 => 150/225/400/665.
Kobuko:
Heal AP: 265/315/460/575 => 285/335/480/595.
Rakan:
Shield: 270/320/415/490 => 290/340/435/510.
Xayah:
Ability Damage: 68/102/155/165 => 73/108/165/175.
Varus:
Attack Speed: .7% => .75%
(values as published)
.
Veigar:
Ability Damage: 200/300/450/765 => 190/285/430/725.
Low HP Ability Damage: 300/450/675/1015 => 285/430/640/1000.
Units: Tier 2:
Gromp:
AD Form Mana: 20/80 => 0/70.
AP Form Splash Damage: 160/240/360/610 => 160/240/375/625.
Kayle:
Ability Damage: 62/92/105/115 => 65/97/110/115.
Shen:
Shield: 350/430/550/700 => 375/450/575/725.
Ally Shield: 200/275/375/475 => 225/300/400/500.
Teemo:
AOE Damage: 55/82/130/215 => 55/82/155/240.
Units: Tier 3:
Hecarim:
Mana: 30/110 => 50/110.
Mama Beak:
Ability Damage: 22/30/48 AD => 22/30/52 AD.
Rammus:
Shield: 400/550/725 AP => 400/550/700 AP.
Rengar:
Ability Damage: 255/385/615 AD => 255/385/650 AD.
Tristana:
Ability Damage: 160/240/385 AD => 175/265/420 AD.
Units: Tier 4:
Brambleback:
Ability Bonus AD: 80% AD => 100% AD.
Leap Damage: 155/235 AD => 135/205 AD.
Ezreal:
Small Cast Damage: 250/375 AD => 270/405 AD.
Nidalee:
AP Form Small Spear Damage: 170/255 AP => 185/275 AP.
AD Form Ability Damage: 210/315 AD => 200/300 AD.
Sivir:
Ability Damage: 190/285 AD => 200/300 AD.
Units: Tier 5:
Ashe:
Refunds 70% Mana when her arrow hits no enemies.
Mana: 20/80 => 0/80.
Percent Health Damage: 2/3% => 1.5%.
Draven:
Refunds 50% Mana when his axes hit no enemies.
Bleed Damage: 140/210 AD => 150/225 AD.
Ivern — Greenfather Hexes:
Damage Amp: 8/12% => 6/10%.
Bonus HP: 8/12% => 6/10%.
Resists: 8/12 => 10/14.
Kennen:
Shield: 250/350 AP => 230/300 AP.
Lux — Solar bonus:
Now deals 15% bonus damage, plus an additional 12% damage for each unique 3★ champion fielded.
Items:
Crownguard:
Ability Power gained when the shield expires: 25 => 20.
Spirit Visage:
Durability: 8% => 10%.
Radiant Durability: 15% => 18%.
Emblems:
Elderwood Emblem:
Resists: 35 => 25.
Augments:
Construct-A-Companion, Dark Ritual, Forge-A-Friend:
Re-enabled.
Dark Ritual — AP per cashout:
Cashout 2: 15 => 12.
Cashout 3: 50 => 33.
Cashout 4: 75 => 50.
Cashout 5: 125 => 100.
Cashout 6: 200 => 175.
Bronze for Life II:
Armor and Magic Resist: 4 => 3.
Chosen of the Sun:
Gold => Silver.
Component Quest:
Final Gold Gain: 5 => 1.
Dummify:
Starting Health: 1000 => 1500.
Explosive Growth+:
XP per round: 10 => 9.
Heart of Steel:
Max Health Gain: 16 => 18.
Investment Strategy I:
Max Health per Interest: 8 => 9.
Initial Gold: 4 => 6.
Investment Strategy II:
Max Health per Interest: 10 => 12.
Gold Granted: 8 => 10.
Level Up!:
Instant XP: 6 => 10.
Luxury Sub:
Gold Granted: 3 => 5.
Makeshift Armor I and II:
Disabled on 2-1.
Min-Max:
Now grants 4 gold.
Omega Riftbeast:
Alpha Riftbeasts gain 15% bonus HP and 12% bonus Attack Speed.
Pandora’s Items II:
Now grants 4 gold.
Small Furry Friend:
Effectiveness: 35% => 45%.
Trait Ladder:
4-trait cashout gold: 6 => 5.
6-trait cashout: 10 gold => 7 gold; three 3-costs => two 3-costs.
7-trait cashout: Component Anvil + 8 gold => Component Anvil + 2 gold.
8-trait cashout: 2 Different Components + Reforger => 2 Different Components.
9-trait cashout: three 5-costs + 2 gold => two 5-costs + 2 gold.
Verticality II:
AD/AP per Ally: 2% => 2.5%.
Verticality III:
AD/AP per Ally: 3.5% => 4%.
Wisps:
Polymorph Wisps only appear within the first 2 seconds of Planning Phase.
Greater Polymorph re-enabled following a bug fix.
Below 20 HP, players can no longer receive:
Stat consumables: Knickknacks, Thingamajigs, and Doodads.
Golden Goose.
Major Gambit.
Barter.
New free Wisps: Available from Stage 4-1 through 5-7 when below 10 gold.
Drizzle: Team gains 10 Mana after 8 seconds of combat.
Blossom upgrade: 15 Mana.
Grove Armor: Highest-health champion gains 15 Armor and Magic Resist.
Blossom upgrade: 25 Armor and Magic Resist.
Returning Friend: Temporary Training Dummy with two Giant’s Belts.
Blossom upgrade: Three Giant’s Belts.
Room for a Shroom: Gain 2 random mushrooms.
Blossom upgrade: 3 random mushrooms.
Backrow Star:
AS Bonus: 85% => 100%.
Blossom AS Bonus: 115% => 130%.
Forest Guide:
Cost: 5 => 6 gold.
Blossom Cost: 4 => 5 gold.
Giant’s Growth:
HP Increase: 750 => 800, including Blossom upgrade.
Improved Reach:
Cost: 2 => 1 gold, including Blossom upgrade.
Killing Frenzy:
AS on Kill: 115% => 130%.
Blossom AS on Kill: 140% => 160%.
Mana Potion:
Mana Restored: 80 => 70.
Starting Mana: 20 => 10.
Radiant Mana Restored: 90 => 80.
Radiant Starting Mana: 20 => 10.
Stealthy:
Duration: 6 => 8 seconds.
Blossom Duration: 10 => 12 seconds.
Bug Fixes
Combat and targeting:
Dead champions mid-dash no longer remain valid targets or cause extra Player Damage.
Corrected Xayah’s 4★ ability damage.
Ezreal’s big cast more reliably targets the largest group.
3★ Gnar no longer occasionally permanently destroys CC-immune targets thrown off the board.
Strongest-unit targeting resolves ties more consistently.
The Indomitable continues functioning if its target dies while the hook is airborne.
Kha’Zix avoids targets without an open adjacent landing hex.
Ranged champions no longer disproportionately target Elise over other magic tanks at combat start.
Fixed combat failing to resolve when 3★ Draven casts before 3★ Ivern.
Items, augments, and Wisps:
Weight The Worth no longer grants bugged Adaptor copies.
Late Bloomer’s unit cannot combine with board units after combat.
Polymorph no longer activates on ghost armies.
Blossom Pocket Change grants its extra gold on purchase.
Artifactinate correctly returns Frying Pan when dismantling applicable Emblems.
Bramble Vest’s max-health increase is correctly additive.
Fixed loot-orb landing positions, including Missed Connections.
Fixed Thief’s Gloves edge cases, including units obtaining 5 items.
Legion of Threes no longer appears in Emblem Ensemble.
Blossom Polymorph no longer favors fielded champions over benched champions.
Heart of Steel can stack when equipped during combat.
URF and Trait Tree are mutually exclusive.
Fixed a rare unequippable Recurve Bow from PvE loot.
Adaptors correctly receive Double Trouble’s bonus.
Boards, bench, and ghost armies:
Improved acquisition of 2★/3★ champions with a full bench.
Fixed ghost-army stats, items, traits, and missing Sivir.
Automatically deployed Elderwood champions correctly summon their plants.
Fixed bench slots incorrectly preventing champion sales after a star-up.
Buying a unit while Leblanc prints another with a full bench no longer creates an invisible copy.
Tooltips and visuals:
Corrected Solar’s highlight at seven 3★ champions, Ezreal’s “Forest’s Flurry” name, and Stealthy’s description.
Fixed Mogul’s Mail spacing, Warmog’s Armor punctuation, and “unstoppable” capitalization.
Fixed Ashe’s celebration and ability trail, Morgana’s zone rotation, carousel tether visibility, and Scuttle Crab’s range indicator.
Improved opposing Empowered Hex rendering.
Fixed overlapping BFF/Rider health bars, Eclipse’s end-game icon, Karma’s hover highlight, and lingering effects after selling units.
Performance and Stability
Fixed several server crashes.
Removed lingering Orb VFX while scouting.
Fixed last-second champion deployment failing under high network latency.
Cosmetics Converted in 18.4
41 cosmetics return:
2 Mythic Arenas.
12 Mythic Booms.
12 Mythic Chibis.
7 Mythic Unbound.
6 Prestige Booms.
1 Prestige Chibi: Chibi Prestige Arcane Superfan Annie.
1 Little Legend: Snow Cherry Silverwing.
Cosmetics Planned for 18.5
63 cosmetics targeted to return:
5 Legendary Arenas, 4 Legendary Booms, and 5 Legendary Portals.
5 Mythic Arenas, 11 Mythic Booms, 11 Mythic Chibis, and 3 Mythic Unbound.
1 Prestige Chibi, 2 Base Unbound, 1 Standard Boom, and 15 Little Legends.