TFT Patch 18.4 Notes

TFT Patch 18.4 Notes

TFT Patch 18.4

Official patch notes

Systems

  • Combat Arrival and Departure:

    • Each phase shortened by 1 second.

Large Changes

  • Traits:

    • Blossom:

      AD/AP: 12/30/45/50% => 12/30/50/55%.

    • Coven — 130 essence cashout:

      • 2 Components => 1 Component + 6 gold.

      • 1 Component + 2★ Elise + 1★ Cassio => 1 Component + 2★ Elise.

      • 1 Random Item => 1 Component + 2★ Camille + 3 gold.

      • 2★ Caitlyn + 1 Component + 3 gold => 2★ Caitlyn + 1 Component.

    • Eclipse:

      Initial execution delay: 10s => 8s.

    • Elderwood:

      • (7) Deepwood Protector Mana: 20/70 => 20/60.

      • (7) Deepwood Protector Resists: 65 => 70.

      • (9) Plant star-up Health multiplier: 155% => 140%.

    • Executioner (3/4):

      Bleed Damage: 30/40% => 25/35%.

    • Fae:

      AD/AP per Pixie: 5/8% => 4.5/7%.

    • Juggernaut:

      Durability: 20/33/45% => 20/30/42%.

    • Lunar:

      Ability Power: 7/10/14/18% => 7/12/16/20%.

    • Riftbeast (7):

      AD/AP/AS every 5 seconds: 5% => 6%.

    • Sprykin (7):

      Stats: 45% HP + 45% AS => 55% HP + 55% AS.

  • Units: Tier 1:

    • Camille:

      Damage AD: 150/225/375/640 => 150/225/400/665.

    • Kobuko:

      Heal AP: 265/315/460/575 => 285/335/480/595.

    • Rakan:

      Shield: 270/320/415/490 => 290/340/435/510.

    • Xayah:

      Ability Damage: 68/102/155/165 => 73/108/165/175.

    • Varus:

      Attack Speed: .7% => .75%

      (values as published)

      .

    • Veigar:

      • Ability Damage: 200/300/450/765 => 190/285/430/725.

      • Low HP Ability Damage: 300/450/675/1015 => 285/430/640/1000.

  • Units: Tier 2:

    • Gromp:

      • AD Form Mana: 20/80 => 0/70.

      • AP Form Splash Damage: 160/240/360/610 => 160/240/375/625.

    • Kayle:

      Ability Damage: 62/92/105/115 => 65/97/110/115.

    • Shen:

      • Shield: 350/430/550/700 => 375/450/575/725.

      • Ally Shield: 200/275/375/475 => 225/300/400/500.

    • Teemo:

      AOE Damage: 55/82/130/215 => 55/82/155/240.

  • Units: Tier 3:

    • Hecarim:

      Mana: 30/110 => 50/110.

    • Mama Beak:

      Ability Damage: 22/30/48 AD => 22/30/52 AD.

    • Rammus:

      Shield: 400/550/725 AP => 400/550/700 AP.

    • Rengar:

      Ability Damage: 255/385/615 AD => 255/385/650 AD.

    • Tristana:

      Ability Damage: 160/240/385 AD => 175/265/420 AD.

  • Units: Tier 4:

    • Brambleback:

      • Ability Bonus AD: 80% AD => 100% AD.

      • Leap Damage: 155/235 AD => 135/205 AD.

    • Ezreal:

      Small Cast Damage: 250/375 AD => 270/405 AD.

    • Nidalee:

      • AP Form Small Spear Damage: 170/255 AP => 185/275 AP.

      • AD Form Ability Damage: 210/315 AD => 200/300 AD.

    • Sivir:

      Ability Damage: 190/285 AD => 200/300 AD.

  • Units: Tier 5:

    • Ashe:

      • Refunds 70% Mana when her arrow hits no enemies.

      • Mana: 20/80 => 0/80.

      • Percent Health Damage: 2/3% => 1.5%.

    • Draven:

      • Refunds 50% Mana when his axes hit no enemies.

      • Bleed Damage: 140/210 AD => 150/225 AD.

    • Ivern — Greenfather Hexes:

      • Damage Amp: 8/12% => 6/10%.

      • Bonus HP: 8/12% => 6/10%.

      • Resists: 8/12 => 10/14.

    • Kennen:

      Shield: 250/350 AP => 230/300 AP.

    • Lux — Solar bonus:

      • Now deals 15% bonus damage, plus an additional 12% damage for each unique 3★ champion fielded.

  • Items:

    • Crownguard:

      Ability Power gained when the shield expires: 25 => 20.

    • Spirit Visage:

      • Durability: 8% => 10%.

      • Radiant Durability: 15% => 18%.

  • Emblems:

    • Elderwood Emblem:

      Resists: 35 => 25.

  • Augments:

    • Construct-A-Companion, Dark Ritual, Forge-A-Friend:

      Re-enabled.

    • Dark Ritual — AP per cashout:

      • Cashout 2: 15 => 12.

      • Cashout 3: 50 => 33.

      • Cashout 4: 75 => 50.

      • Cashout 5: 125 => 100.

      • Cashout 6: 200 => 175.

    • Bronze for Life II:

      Armor and Magic Resist: 4 => 3.

    • Chosen of the Sun:

      Gold => Silver.

    • Component Quest:

      Final Gold Gain: 5 => 1.

    • Dummify:

      Starting Health: 1000 => 1500.

    • Explosive Growth+:

      XP per round: 10 => 9.

    • Heart of Steel:

      Max Health Gain: 16 => 18.

    • Investment Strategy I:

      • Max Health per Interest: 8 => 9.

      • Initial Gold: 4 => 6.

    • Investment Strategy II:

      • Max Health per Interest: 10 => 12.

      • Gold Granted: 8 => 10.

    • Level Up!:

      Instant XP: 6 => 10.

    • Luxury Sub:

      Gold Granted: 3 => 5.

    • Makeshift Armor I and II:

      Disabled on 2-1.

    • Min-Max:

      Now grants 4 gold.

    • Omega Riftbeast:

      Alpha Riftbeasts gain 15% bonus HP and 12% bonus Attack Speed.

    • Pandora’s Items II:

      Now grants 4 gold.

    • Small Furry Friend:

      Effectiveness: 35% => 45%.

    • Trait Ladder:

      • 4-trait cashout gold: 6 => 5.

      • 6-trait cashout: 10 gold => 7 gold; three 3-costs => two 3-costs.

      • 7-trait cashout: Component Anvil + 8 gold => Component Anvil + 2 gold.

      • 8-trait cashout: 2 Different Components + Reforger => 2 Different Components.

      • 9-trait cashout: three 5-costs + 2 gold => two 5-costs + 2 gold.

    • Verticality II:

      AD/AP per Ally: 2% => 2.5%.

    • Verticality III:

      AD/AP per Ally: 3.5% => 4%.

  • Wisps:

    • Polymorph Wisps only appear within the first 2 seconds of Planning Phase.

    • Greater Polymorph re-enabled following a bug fix.

    • Below 20 HP, players can no longer receive:

      • Stat consumables: Knickknacks, Thingamajigs, and Doodads.

      • Golden Goose.

      • Major Gambit.

      • Barter.

    • New free Wisps: Available from Stage 4-1 through 5-7 when below 10 gold.

      • Drizzle: Team gains 10 Mana after 8 seconds of combat.

        • Blossom upgrade: 15 Mana.

      • Grove Armor: Highest-health champion gains 15 Armor and Magic Resist.

        • Blossom upgrade: 25 Armor and Magic Resist.

      • Returning Friend: Temporary Training Dummy with two Giant’s Belts.

        • Blossom upgrade: Three Giant’s Belts.

      • Room for a Shroom: Gain 2 random mushrooms.

        • Blossom upgrade: 3 random mushrooms.

    • Backrow Star:

      • AS Bonus: 85% => 100%.

      • Blossom AS Bonus: 115% => 130%.

    • Forest Guide:

      • Cost: 5 => 6 gold.

      • Blossom Cost: 4 => 5 gold.

    • Giant’s Growth:

      HP Increase: 750 => 800, including Blossom upgrade.

    • Improved Reach:

      Cost: 2 => 1 gold, including Blossom upgrade.

    • Killing Frenzy:

      • AS on Kill: 115% => 130%.

      • Blossom AS on Kill: 140% => 160%.

    • Mana Potion:

      • Mana Restored: 80 => 70.

      • Starting Mana: 20 => 10.

      • Radiant Mana Restored: 90 => 80.

      • Radiant Starting Mana: 20 => 10.

    • Stealthy:

      • Duration: 6 => 8 seconds.

      • Blossom Duration: 10 => 12 seconds.

Bug Fixes

  • Combat and targeting:

    • Dead champions mid-dash no longer remain valid targets or cause extra Player Damage.

    • Corrected Xayah’s 4★ ability damage.

    • Ezreal’s big cast more reliably targets the largest group.

    • 3★ Gnar no longer occasionally permanently destroys CC-immune targets thrown off the board.

    • Strongest-unit targeting resolves ties more consistently.

    • The Indomitable continues functioning if its target dies while the hook is airborne.

    • Kha’Zix avoids targets without an open adjacent landing hex.

    • Ranged champions no longer disproportionately target Elise over other magic tanks at combat start.

    • Fixed combat failing to resolve when 3★ Draven casts before 3★ Ivern.

  • Items, augments, and Wisps:

    • Weight The Worth no longer grants bugged Adaptor copies.

    • Late Bloomer’s unit cannot combine with board units after combat.

    • Polymorph no longer activates on ghost armies.

    • Blossom Pocket Change grants its extra gold on purchase.

    • Artifactinate correctly returns Frying Pan when dismantling applicable Emblems.

    • Bramble Vest’s max-health increase is correctly additive.

    • Fixed loot-orb landing positions, including Missed Connections.

    • Fixed Thief’s Gloves edge cases, including units obtaining 5 items.

    • Legion of Threes no longer appears in Emblem Ensemble.

    • Blossom Polymorph no longer favors fielded champions over benched champions.

    • Heart of Steel can stack when equipped during combat.

    • URF and Trait Tree are mutually exclusive.

    • Fixed a rare unequippable Recurve Bow from PvE loot.

    • Adaptors correctly receive Double Trouble’s bonus.

  • Boards, bench, and ghost armies:

    • Improved acquisition of 2★/3★ champions with a full bench.

    • Fixed ghost-army stats, items, traits, and missing Sivir.

    • Automatically deployed Elderwood champions correctly summon their plants.

    • Fixed bench slots incorrectly preventing champion sales after a star-up.

    • Buying a unit while Leblanc prints another with a full bench no longer creates an invisible copy.

  • Tooltips and visuals:

    • Corrected Solar’s highlight at seven 3★ champions, Ezreal’s “Forest’s Flurry” name, and Stealthy’s description.

    • Fixed Mogul’s Mail spacing, Warmog’s Armor punctuation, and “unstoppable” capitalization.

    • Fixed Ashe’s celebration and ability trail, Morgana’s zone rotation, carousel tether visibility, and Scuttle Crab’s range indicator.

    • Improved opposing Empowered Hex rendering.

    • Fixed overlapping BFF/Rider health bars, Eclipse’s end-game icon, Karma’s hover highlight, and lingering effects after selling units.

Performance and Stability

  • Fixed several server crashes.

  • Removed lingering Orb VFX while scouting.

  • Fixed last-second champion deployment failing under high network latency.

Cosmetics Converted in 18.4

  • 41 cosmetics return:

    • 2 Mythic Arenas.

    • 12 Mythic Booms.

    • 12 Mythic Chibis.

    • 7 Mythic Unbound.

    • 6 Prestige Booms.

    • 1 Prestige Chibi: Chibi Prestige Arcane Superfan Annie.

    • 1 Little Legend: Snow Cherry Silverwing.

Cosmetics Planned for 18.5

  • 63 cosmetics targeted to return:

    • 5 Legendary Arenas, 4 Legendary Booms, and 5 Legendary Portals.

    • 5 Mythic Arenas, 11 Mythic Booms, 11 Mythic Chibis, and 3 Mythic Unbound.

    • 1 Prestige Chibi, 2 Base Unbound, 1 Standard Boom, and 15 Little Legends.